Friday, 26 October 2012

Media glossary

sound glossary
Ambient sound- Sound that can be recorded on location or sound that can be added to the soundtrack.
Camera shots- Establishing, master, close up, mid shot, long shot, wide shot, two shot, aerial shot, point of view
Camera angles- could be high, low, or canted angle

Diegetic sound: sounds that come from a person or object in the world of the story and are seen within the field of vision.

Dialogue- this is the sound made by characters talking to each other. ‘Foley’ recording is when characters lip-sync and the sound is recorded in a studio.

Editing- transitions, cuts, special effects, slow motion, cross cutting

ideology-a system of beliefs/values which can be identified in mass media products of texts

Incidental music-Incidental music is music in a play, television program, radio program, video game, film or some other form not primarily musical

Non diegetic sound: sound that doesn’t come from anything within the field and has been added afterwards whilst editing. Examples are voiceovers, or soundtrack music. The sound can be added non diegetically but can still be within the diegesis.
Soundtrack- A recording of the musical accompaniment to a movie.
Sound effects- sound added to the visual whilst editing. 


Theme- Music that accompanies a certain programme or particular character.

Tune- A melody, one that characterizes a certain piece of music

Voiceover- Voice- is a production technique where a voice that is not part of the narrative (non-diegetic) is used in a radio, television production, filmmaking, theatre, or other presentations.

2 comments:

  1. Clear glossary - could you put into alphabetical order for ease of reference?

    ReplyDelete
  2. Remember to add to your glossary as you progress and learn new terms.

    ReplyDelete